You could end up losing more than just your money while inside…Īfter lurking in the shadows for years, the Riktus Bandits have honed their talents as rascals, scoundrels, and professional miscreants, now pairing magic with larceny. But be wary… They may look like clowns, but you'll be the butt of a mean joke once they've finished with you! And don't be fooled by the friendly, welcoming faces on their huts, either. You can find them near a lava geyser or big top, in the vicinity of Caravan Alley, on the sulfurous lands of Sidimote, and beyond. Now, a group of die-hard bandits are standing up to damage-takers once and for all. Having adopted a much lower profile than their predecessors, the new generation of Magik Riktus eventually blended in with the crowd, all but fading into obscurity… But just ask any Rogue: once you get a taste for petty crime, it's hard to kick the habit! Their first recruit, Yrucrem, has been determined to keep Riktusian values alive, and deserves the credit for the clan's recent comeback. Over the years, their thieving techniques would advance to near-perfection, when suddenly, the four brothers vanished, leaving behind an army of idle successors who were as energetic as an onion skin gone to waste. They cherry-picked the liveliest and gutsiest of the bunch. "Take me! Take me!" they would shout, tears streaming down their faces.Īfter initially turning them down, the clan – which had become a runaway Bwork'n'Roll sensation – decided to grant their groupies' wishes and start recruiting new members. To the point where many of their fans (most of them young) would plead with them by holding up zucchinis or some other vegetable apt to convey their burning desire to join the Magik Riktus Clan, as they had officially come to be known. It was a resounding success, like the sound of clubbing an unripened watermelon. The concept was really quite simple: they would relieve the spectators of all their belongings at the end of each show! This proved a more fruitful means of filling their bellies than the bits of vegetable mostly ground up by their furious drumming. In some fit of roguery, it would seem, our starving artists turned to a most innovative, state-of-the-art approach: performance robbery. Left without work due to the public's general lack of appreciation and outright close-mindedness, the Magik Riktus searched and searched for that special thing to finally become idolized troubadours and no longer subject to lobbed tomatoes (most felt that the noise they produced didn't deserve peanuts). These entertainers used to bang on cabbages, but that didn't really work for them. But the result was pretty poor balance.Formed out of brotherly love and a shared fondness for raw veggies and music, the Magik Riktus have not always been universally loved. I also think that Wakfu went further with experimenting in classes and making them more distinguished from each other. In Dofus, you follow the fixed quests path, in Wakfu players could kinda create their own story. Even during its best days, some parts were pretty empty - like the land of Sufokia. The issue is, those mechanics would work well only with big playerbase and Wakfu never really had it. They could even pick their own kings among them. I'm not sure, how is it now, but Wakfu had tons of roleplay/sandbox mechanics for players to shape the world. The Wakfu Points system promoted quick brutal fights, in Dofus you needed to work around your cooldowns. Combat is more tactical in Dofus and more Dynamic in Wakfu - more about quickly using your skills in the right order, doing the right combos rahther than positioning and planning. I have better memories from Dofus, mostly because I've played it as a kid for much longer and I have so much nostalgia.īut Wakfu is fine too.
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